---
name: "scudState"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/scudState
revid: 379462
updated: 2026-10-31T00:09:44Z
---

# scudState

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Operation Flashpoint v1.30*

## Description

Return the current state of given Scud launcher.

## Syntax

```sqf
scudState scudName
```

**Parameters:**

- `scudName`: [Object](../topics/Object.md)

**Returns:** [Number](../topics/Number.md) - can be one of:

- 0 - No activity
- 1 - Launch preparation
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched

## Examples

### Example 1

```sqf
waitUntil { sleep 1; scudState _scud > 2 };
guba say "MasterPlanCompletion";
```

## See also

[action](../commands/action.md) · [Arma 3: Actions](../topics/Actions.md)

## Community notes

**Hardrock** — 2006-08-04

This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.

```sqf
scud1 action ["scudLaunch", scud1];    // rise the missile
scud1 action ["scudStart", scud1];    // launch the missile
scud1 action ["scudCancel", scud1];    // down the missile
```

(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).

<sub>Source: [BI Community Wiki — scudState](https://community.bistudio.com/wiki/scudState) (revision 379462).</sub>
