{"name":"say2D","title":"say2D","type":"command","url":"https://community.bistudio.com/wiki/say2D","revid":379299,"updated":"2026-10-30T23:48:02Z","groups":["Sounds"],"status":"ok","games":{"arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma2 1.00","arma3_since":"0.50","locality":{"argument":"global","effect":"local"},"description":"Plays given sound in 2D.","syntaxes":[{"syntax":"from say2D sound","params":[{"name":"from","type":"Object or Array","description":"Object or Array\n\n- Object - the sound source\n- Array with [from, to]\n  - from: Object - sound source\n  - to: Object - target","type_expr":"Object | Array","text":"from: Object or Array\n\n- Object - the sound source\n- Array with [from, to]\n  - from: Object - sound source\n  - to: Object - target"},{"name":"sound","type":"String or Array","description":"String or Array\n\n- String - class name of the sound to be played. Defined in CfgSounds including Description.ext\n- Array with [sound, maxTitlesDistance, speed]\n  - sound: String - class name of the sound to be played. Defined in CfgSounds including Description.ext\n  - maxTitlesDistance: Number (Optional, default 100) - max. distance in meters at which the sound can be heard\n  - speed: Number (Optional, default 1) - pitch of the sound","type_expr":"String | Array","text":"sound: String or Array\n\n- String - class name of the sound to be played. Defined in CfgSounds including Description.ext\n- Array with [sound, maxTitlesDistance, speed]\n  - sound: String - class name of the sound to be played. Defined in CfgSounds including Description.ext\n  - maxTitlesDistance: Number (Optional, default 100) - max. distance in meters at which the sound can be heard\n  - speed: Number (Optional, default 1) - pitch of the sound"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"from"},"right":{"text":"sound"}}],"examples":[{"code":["player say2D \"HelloThere\";"]},{"code":["[player, _officer] say2D [\"HelloThere\", 50, 0.9];"]}],"see_also":["say","say3D","playSound","createSoundSource","playSoundUI"]}