{"name":"preloadCamera","title":"preloadCamera","type":"command","url":"https://community.bistudio.com/wiki/preloadCamera","revid":377505,"updated":"2026-01-02T06:50:05Z","groups":["Camera Control"],"status":"ok","games":{"ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofpe 1.00","arma3_since":"0.50","description":"Preload all textures and models around given Position to avoid visual artifacts after camera is moved.\n\nShould be used before any abrupt camera change/cut.\n\nReturns true once all data is ready. See camPreload for alternative, more flexible camera preloading.","syntaxes":[{"syntax":"preloadCamera position","params":[{"name":"position","type":"Position","type_expr":"Position"}],"returns":{"type":"Boolean","type_expr":"Boolean"},"form":"unary","right":{"text":"position"}}],"examples":[{"code":["waitUntil { preloadCamera markerPos \"cam_location_2\" };"]}],"see_also":["camPreload","camPreloaded"]}