{"name":"modelToWorldVisualWorld","title":"modelToWorldVisualWorld","type":"command","url":"https://community.bistudio.com/wiki/modelToWorldVisualWorld","revid":377447,"updated":"2026-01-02T06:47:02Z","groups":["Object Manipulation","Render Time Scope"],"status":"ok","games":{"arma3":"1.70"},"since":"arma3 1.70","arma3_since":"1.70","locality":{"argument":"global"},"description":"Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.\n\n> [!IMPORTANT]\n> For scaled objects, the relative position will first be multiplied by the object scale.\n> For example, if the object's scale is 2, `_obj modelToWorldVisualWorld [0,1,0]` will be offset **2 meters** from the model center (`[0,0,0]`).","syntaxes":[{"syntax":"obj modelToWorldVisualWorld modelPos","params":[{"name":"obj","type":"Object","type_expr":"Object"},{"name":"modelPos","type":"PositionRelative","description":"[x,y,z] offset relative to the model centre","type_expr":"PositionRelative"}],"returns":{"type":"PositionASL","type_expr":"PositionASL","description":"translated world position (see getPosWorld)"},"form":"binary","left":{"text":"obj"},"right":{"text":"modelPos"}}],"examples":[{"code":["player modelToWorldVisualWorld [0,1,0];"]}],"see_also":["modelToWorldWorld","modelToWorldVisual","getPosWorldVisual"]}