{"name":"laserTarget","title":"laserTarget","type":"command","url":"https://community.bistudio.com/wiki/laserTarget","revid":377476,"updated":"2026-01-02T06:48:48Z","groups":["Weapons"],"status":"ok","games":{"arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma2oa 1.50","arma3_since":"0.50","locality":{"argument":"global"},"description":"Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.","syntaxes":[{"syntax":"laserTarget entity","params":[{"name":"entity","type":"Object","description":"unit or vehicle","type_expr":"Object"}],"returns":{"type":"Object","type_expr":"Object","description":"laser target or objNull if no laser target exists"},"form":"unary","right":{"text":"entity"}},{"syntax":"vehicle laserTarget turret","since":"arma3 2.12","params":[{"name":"vehicle","type":"Object","description":"transport","type_expr":"Object"},{"name":"turret","type":"Turret Path","type_expr":"Turret Path"}],"returns":{"type":"Object","type_expr":"Object","description":"laser target or objNull if no laser target exists"},"form":"binary","left":{"text":"vehicle"},"right":{"text":"turret"}}],"examples":[{"code":["private _target = laserTarget gunner heli;"]},{"code":["private _designatedPos = getPosATL laserTarget player;"]}],"see_also":["isLaserOn","cursorTarget","setMissileTarget"]}