{"name":"land","title":"land","type":"command","url":"https://community.bistudio.com/wiki/land","revid":373721,"updated":"2025-06-23T00:49:43Z","groups":["Unit Control"],"status":"ok","games":{"ofp":"1.00","ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofp 1.00","arma3_since":"0.50","locality":{"argument":"local","effect":"global"},"description":"Forces a helicopter landing. If there is a helipad nearby, the helicopter will attempt to land on it. VTOL he other hand will just land somewhere. To make helicopter or VTOL land on a specific helipad use landAt.","syntaxes":[{"syntax":"helicopter land mode","params":[{"name":"helicopter","type":"Object helicopter or VTOL","type_expr":"Object"},{"name":"mode","type":"String","description":"can be one of:\n\n- \"LAND\" - Complete stop\n- \"GET IN\" - Hovering very low, for another unit to get in\n- \"GET OUT\" - Hovering low, for another unit to get out\n- Arma 2 v1.00 \"NONE\" - Cancel a landing","type_expr":"String"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"helicopter"},"right":{"text":"mode"}}],"examples":[{"code":["_cobraOne land \"LAND\";"]}],"see_also":["landAt","allAirports"],"notes":[{"user":"Hardrock","date":"2006-08-04T10:56:00Z","text":"*Notes from before the conversion:*\nHelos will land at the nearest \"H\" or \"Invisible H\", if there is one around (within 500m in Armed Assault)."},{"user":"SNKMAN","date":"2010-09-26T12:02:00Z","text":"To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination.\nYou can fix a landing bug by using a short delay bevore checking the unitReady command.\n\n```sqf\n_helicopter move getPosATL _destination;\nsleep 3;\nwhile { alive _helicopter && not unitReady _helicopter } do\n{\n    sleep 1;\n};\n\nif (alive _helicopter) then\n{\n    _helicopter land \"LAND\";\n};\n```"}]}