{"name":"isManualFire","title":"isManualFire","type":"command","url":"https://community.bistudio.com/wiki/isManualFire","revid":379360,"updated":"2026-10-30T23:56:08Z","groups":["Weapons"],"status":"ok","games":{"arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma2oa 1.50","arma3_since":"0.50","locality":{"argument":"global"},"description":"Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action \"ManualFire\" and \"ManualFireCancel\". Always returns false for a soldier.","syntaxes":[{"syntax":"isManualFire vehicleName","params":[{"name":"vehicleName","type":"Object","type_expr":"Object"}],"returns":{"type":"Boolean","type_expr":"Boolean"},"form":"unary","right":{"text":"vehicleName"}}],"examples":[{"code":["_bool = isManualFire vehicle player;"]}],"see_also":["fire","doFire","commandFire","canFire","fireAtTarget","forceWeaponFire","commandArtilleryFire","commandSuppressiveFire","doArtilleryFire","doSuppressiveFire"],"notes":[{"user":"AgentRev","date":"2017-02-05T05:35:00Z","text":"Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons."}]}