---
name: "isCollisionLightOn"
type: command
status: ok
groups: ["Lights"]
arma3_since: "1.32"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isCollisionLightOn
revid: 379357
updated: 2026-10-30T23:55:45Z
---

# isCollisionLightOn

*Command · Lights · Arma 3 v1.32*

Locality: arguments **global**

## Description

Returns [true](../commands/true.md) if vehicle collision lights are on otherwise [false](../commands/false.md).

## Syntax

```sqf
isCollisionLightOn vehicle
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_collisionLightOn = isCollisionLightOn heli;
```

## See also

[isEngineOn](../commands/isEngineOn.md) · [isLightOn](../commands/isLightOn.md) · [setPilotLight](../commands/setPilotLight.md) · [setCollisionLight](../commands/setCollisionLight.md) · [isIRLaserOn](../commands/isIRLaserOn.md)

## Community notes

**Killzone_Kid** — 2015-04-06

Bind Collision light action to UserAction 2

```sqf
this addAction ["", {
    _this select 1 action [
        ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0),
        _this select 0
    ];
}, "", -10, false, true, "User2", "_this == driver _target"];
```

<sub>Source: [BI Community Wiki — isCollisionLightOn](https://community.bistudio.com/wiki/isCollisionLightOn) (revision 379357).</sub>
