{"name":"getCompatiblePylonMagazines","title":"getCompatiblePylonMagazines","type":"command","url":"https://community.bistudio.com/wiki/getCompatiblePylonMagazines","revid":310717,"updated":"2022-05-07T19:43:40Z","groups":["Vehicle Loadouts"],"status":"ok","games":{"arma3":"1.72"},"since":"arma3 1.72","arma3_since":"1.72","description":"Get array of compatible pylon magazines","syntaxes":[{"syntax":"vehicle getCompatiblePylonMagazines pylon","params":[{"name":"vehicle","type":"Object or String","description":"aircraft object or config class","type_expr":"Object | String"},{"name":"pylon","type":"Number or String","description":"Number or String\n\n- If String - pylon class name from `TransportPylonsComponent >> pylons` class\n- If Number - pylon ID\n- If an invalid pylon ID or class name is provided, such as 0 or \"\", all compatible magazines from all pylons are returned.","type_expr":"Number | String","text":"pylon: Number or String\n\n- If String - pylon class name from `TransportPylonsComponent >> pylons` class\n- If Number - pylon ID\n- If an invalid pylon ID or class name is provided, such as 0 or \"\", all compatible magazines from all pylons are returned."}],"returns":{"type":"Array of Strings, or Array of Array of Strings","type_expr":"Array<String> | Array<Array<String>>"},"form":"binary","left":{"text":"vehicle"},"right":{"text":"pylon"}}],"examples":[{"code":["// returns array of arrays containing all compatible magazines\nvehicle player getCompatiblePylonMagazines 0;"]},{"code":["// returns array of compatible magazines for the 3rd pylon if it exists; otherwise returns array of arrays (see above)\njet1 getCompatiblePylonMagazines 3;"]},{"code":["// returns array of compatible magazines for \"pylon1\" class, defined in\n// configFile >> \"CfgVehicles\" >> \"B_Plane_CAS_01_dynamicLoadout_F\" >> \"Components\" >> \"TransportPylonsComponent\" >> \"Pylons\"\n\"B_Plane_CAS_01_dynamicLoadout_F\" getCompatiblePylonMagazines \"pylon1\";"]}],"see_also":["Arma 3: Vehicle Loadouts","getPylonMagazines","setAmmoOnPylon","ammoOnPylon","animatePylon","animateBay","setPylonsPriority","setPylonLoadout"]}