---
name: "getAssignedCuratorLogic"
type: command
status: ok
groups: ["Curator"]
arma3_since: "1.16"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getAssignedCuratorLogic
revid: 379343
updated: 2026-10-30T23:53:54Z
---

# getAssignedCuratorLogic

*Command · Curator · Arma 3 v1.16*

Locality: arguments **global**

## Description

Returns curator logic to which given player has access.

## Syntax

```sqf
getAssignedCuratorLogic player
```

**Parameters:**

- `player`: [Object](../topics/Object.md)

**Returns:** [Object](../topics/Object.md)

## Examples

### Example 1

```sqf
(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead, true];
```

## See also

[allCurators](../commands/allCurators.md) · [getAssignedCuratorUnit](../commands/getAssignedCuratorUnit.md)

## Community notes

**SilentSpike** — 2014-08-17

This command will return [objNull](../commands/objNull.md) if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand:

```sqf
waitUntil {!isNull (getAssignedCuratorLogic unit)};
```

<sub>Source: [BI Community Wiki — getAssignedCuratorLogic](https://community.bistudio.com/wiki/getAssignedCuratorLogic) (revision 379343).</sub>
