{"name":"getAllHitPointsDamage","title":"getAllHitPointsDamage","type":"command","url":"https://community.bistudio.com/wiki/getAllHitPointsDamage","revid":376957,"updated":"2026-01-01T05:46:28Z","groups":["Object Manipulation"],"status":"ok","games":{"arma3":"1.50"},"since":"arma3 1.50","arma3_since":"1.50","locality":{"argument":"global"},"description":"Get provided object's hit points damage.","syntaxes":[{"syntax":"getAllHitPointsDamage entity","params":[{"name":"entity","type":"Object","description":"object to be queried","type_expr":"Object"}],"returns":{"type":"Array","type_expr":"Array","description":"[] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]:\n- hitpointNames: Array of Strings - selectionNames: Array of Strings - damageValues: Array of Numbers in range 0..1 - where 0 = no damage, 1 = full damage All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex.","text":"Array - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]:\n\n- hitpointNames: Array of Strings\n- selectionNames: Array of Strings\n- damageValues: Array of Numbers in range 0..1 - where 0 = no damage, 1 = full damage\n\nAll values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex."},"form":"unary","right":{"text":"entity"}}],"examples":[{"text":"```sqf\nhint str getAllHitPointsDamage player;\n/*\n[\n    [\"hitface\",\"hitneck\",\"hithead\",\"hitpelvis\",\"hitabdomen\",\"hitdiaphragm\",\"hitchest\",\"hitbody\",\"hitarms\",\"hithands\",\"hitlegs\",\"incapacitated\"],\n    [\"face_hub\",\"neck\",\"head\",\"pelvis\",\"spine1\",\"spine2\",\"spine3\",\"body\",\"arms\",\"hands\",\"legs\",\"body\"],\n    [0,0,0,0,0,0,0,0,0,0,0,0]\n]\n*/\n```","code":["hint str getAllHitPointsDamage player;\n/*\n[\n\t[\"hitface\",\"hitneck\",\"hithead\",\"hitpelvis\",\"hitabdomen\",\"hitdiaphragm\",\"hitchest\",\"hitbody\",\"hitarms\",\"hithands\",\"hitlegs\",\"incapacitated\"],\n\t[\"face_hub\",\"neck\",\"head\",\"pelvis\",\"spine1\",\"spine2\",\"spine3\",\"body\",\"arms\",\"hands\",\"legs\",\"body\"],\n\t[0,0,0,0,0,0,0,0,0,0,0,0]\n]\n*/"]},{"text":"```sqf\nhint str getAllHitPointsDamage vehicle player;\n/*\n[\n    [\"hithull\",\"hitengine\",\"hitengine2\",\"hitavionics\",\"hitfuel\",\"hitfuel2\",\"hitglass1\",\"hitlaileron\",\"hitraileron\",\"hitlcrudder\",\"hitrrudder\",\"hitlcelevator\",\"hitrelevator\",\"#gear_f_lights\"],\n    [\"hithull\",\"hitengine\",\"hitengine2\",\"hitavionics\",\"hitfuel\",\"hitfuel2\",\"hitglass1\",\"hitlaileron\",\"hitraileron\",\"hitlcrudder\",\"hitrrudder\",\"hitlcelevator\",\"hitrelevator\",\" \"],\n    [0,0,0,0,0,0,0,0,0,0,0,0,0,0]\n]\n*/\n```","code":["hint str getAllHitPointsDamage vehicle player;\n/*\n[\n\t[\"hithull\",\"hitengine\",\"hitengine2\",\"hitavionics\",\"hitfuel\",\"hitfuel2\",\"hitglass1\",\"hitlaileron\",\"hitraileron\",\"hitlcrudder\",\"hitrrudder\",\"hitlcelevator\",\"hitrelevator\",\"#gear_f_lights\"],\n\t[\"hithull\",\"hitengine\",\"hitengine2\",\"hitavionics\",\"hitfuel\",\"hitfuel2\",\"hitglass1\",\"hitlaileron\",\"hitraileron\",\"hitlcrudder\",\"hitrrudder\",\"hitlcelevator\",\"hitrelevator\",\" \"],\n\t[0,0,0,0,0,0,0,0,0,0,0,0,0,0]\n]\n*/"]}],"see_also":["setHitPointDamage","getHitPointDamage","setHitIndex","getHitIndex","setHit","getHit","setDamage","damage"]}