{"name":"diag_getTerrainSegmentOffset","title":"diag getTerrainSegmentOffset","type":"command","url":"https://community.bistudio.com/wiki/diag_getTerrainSegmentOffset","revid":377557,"updated":"2026-01-02T06:54:58Z","groups":["Diagnostic"],"status":"ok","games":{"arma3":"2.04"},"since":"arma3 2.04","arma3_since":"2.04","branch":["diag"],"description":"Returns the terrain segment. It is basically the same as:\n\n```sqf\n_worldPos params [\"_x\", \"_y\"];\n[floor (_x / diag_getTerrainGrid), floor (_y / diag_getTerrainGrid)];\n```","syntaxes":[{"syntax":"diag_getTerrainSegmentOffset worldPos","params":[{"name":"worldPos","type":"Position2D or Position3D","description":"world coordinates","type_expr":"Position2D | Position3D"}],"returns":{"type":"Position2D","type_expr":"Position2D","description":"[x,y] of terrain segment (integer, basically pixel coordinates in heightmap)"},"form":"unary","right":{"text":"worldPos"}}],"examples":[{"code":["private _segmentOffset = diag_getTerrainSegmentOffset getPosWorld player;"]}],"see_also":["diag_getTerrainHeight","diag_getTerrainGrid"]}