{"name":"customRadio","title":"customRadio","type":"command","url":"https://community.bistudio.com/wiki/customRadio","revid":376763,"updated":"2025-11-16T23:13:01Z","groups":["Radio and Chat","Sounds","Custom Radio and Chat"],"status":"ok","games":{"arma3":"0.50"},"since":"arma3 0.50","arma3_since":"0.50","locality":{"argument":"global","effect":"local"},"description":"Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.\n\n> [!IMPORTANT]\n> The unit must have an assigned radio item to the radio inventory slot (such as ***\"ItemRadio\"***) to see or transmit the messages. A radio item must have the property `simulation = \"ItemRadio\";` in its CfgWeapons config.\n\n> [!NOTE]\n> When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.","syntaxes":[{"syntax":"unit customRadio [customChannelID, message]","params":[{"name":"unit","type":"Object","description":"sender","type_expr":"Object"},{"name":"customChannelID","type":"Number","description":"custom channel ID returned by radioChannelCreate command","type_expr":"Number"},{"name":"message","type":"String","type_expr":"String"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"unit"},"right":{"text":"[customChannelID, message]"}}],"examples":[{"code":["_soldierOne customRadio [1, \"WordEnemy\"];"]}],"see_also":["radioChannelCreate","customChat","sideRadio","groupRadio","vehicleRadio","globalRadio","directSay"],"notes":[{"user":"Killzone_Kid","date":"2016-12-03T21:35:00Z","text":"To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called `MySound.ogg`, to play it on the radio use:\n\n```sqf\nplayer customRadio [1, \"#MySound.ogg\"];\n```"}]}