{"name":"currentZeroing","title":"currentZeroing","type":"command","url":"https://community.bistudio.com/wiki/currentZeroing","revid":378508,"updated":"2026-05-03T17:08:03Z","groups":["Weapons"],"status":"ok","games":{"arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma2oa 1.50","arma3_since":"0.50","locality":{"argument":"local"},"description":"Returns current zeroing.","syntaxes":[{"syntax":"currentZeroing object","params":[{"name":"object","type":"Object","description":"unit (vehicles are not supported)","type_expr":"Object"}],"returns":{"type":"Number","type_expr":"Number"},"form":"unary","right":{"text":"object"}},{"syntax":"object currentZeroing [weaponClass, muzzleClass]","since":"arma3 2.04","params":[{"name":"object","type":"Object","description":"unit (vehicles are not supported)","type_expr":"Object"},{"name":"weaponClass","type":"String","description":"class name of weapon","type_expr":"String"},{"name":"muzzleClass","type":"String","optional":true,"default":"currently active muzzle or first that is found","description":"muzzle classname","type_expr":"String","text":"muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname"}],"returns":{"type":"Array","type_expr":"Array","description":"with [distance, zeroingIndex]\n- distance: Number - distance in meters, Since Arma 3 v2.20 supports laser rangefinder value - zeroingIndex: Number - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding","text":"Array with [distance, zeroingIndex]\n\n- distance: Number - distance in meters, Since Arma 3 v2.20 supports laser rangefinder value\n- zeroingIndex: Number - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding"},"form":"binary","left":{"text":"object"},"right":{"text":"[weaponClass, muzzleClass]"}}],"examples":[{"code":["private _zeroing = currentZeroing player;"]},{"code":["(player currentZeroing [\"arifle_MX_GL_F\", \"GL_3GL_F\"]) params [\"_distance\", \"_zeroingIndex\"];"]},{"code":["private _zeroing = currentZeroing myVehicle; // does not work\nprivate _zeroing = currentZeroing gunner myVehicle; // works"]}],"see_also":["setWeaponZeroing"]}