{"name":"combatBehaviour","title":"combatBehaviour","type":"command","url":"https://community.bistudio.com/wiki/combatBehaviour","revid":351327,"updated":"2023-11-27T05:09:56Z","groups":["AI Behaviour","Groups"],"status":"ok","games":{"arma3":"2.04"},"since":"arma3 2.04","arma3_since":"2.04","locality":{"argument":"global"},"description":"Returns combat behaviour of unit or group. To set unit or group behaviour see setCombatBehaviour. The behaviour is one of:","syntaxes":[{"syntax":"combatBehaviour unitOrGroup","params":[{"name":"unitOrGroup","type":"Object or Group","description":"AI unit or group","type_expr":"Object | Group"}],"returns":{"type":"String","type_expr":"String","description":"unit behaviour - one of:\n- \"CARELESS\" - \"SAFE\" - \"AWARE\" - \"COMBAT\" - \"STEALTH\" - \"ERROR\" - when not available","text":"String - unit behaviour - one of:\n\n- \"CARELESS\"\n- \"SAFE\"\n- \"AWARE\"\n- \"COMBAT\"\n- \"STEALTH\"\n- \"ERROR\" - when not available"},"form":"unary","right":{"text":"unitOrGroup"}}],"examples":[{"code":["unit1 setCombatBehaviour \"CARELESS\";\ncombatBehaviour unit1; // \"CARELESS\""]},{"code":["group unit1 setCombatBehaviour \"SAFE\";\ncombatBehaviour group unit1; // \"SAFE\""]}],"see_also":["setCombatBehaviour","setBehaviour","setBehaviourStrong","setWaypointBehaviour","combatMode","setCombatMode","skill","setSkill"]}