{"name":"assignedVehicle","title":"assignedVehicle","type":"command","url":"https://community.bistudio.com/wiki/assignedVehicle","revid":330331,"updated":"2022-08-31T15:20:27Z","groups":["Object Manipulation"],"status":"ok","games":{"arma1":"1.05","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma1 1.05","arma3_since":"0.50","locality":{"argument":"local"},"description":"Returns the vehicle to which a unit is assigned, usually with *assignAsXXX* command. If no vehicle is assigned objNull is returned.\n\n> [!NOTE]\n> See AI Group Vehicle Management for more information.","syntaxes":[{"syntax":"assignedVehicle unit","params":[{"name":"unit","type":"Object","type_expr":"Object"}],"returns":{"type":"Object","type_expr":"Object"},"form":"unary","right":{"text":"unit"}}],"examples":[{"code":["_vehicle = assignedVehicle player;"]},{"code":["_units apply { _x leaveVehicle (assignedVehicle _x) };"]}],"see_also":["assignedVehicleRole","addVehicle","assignAsDriver","assignAsCargo","assignAsCommander","assignAsGunner","assignAsTurret","assignAsCargoIndex","unassignVehicle","leaveVehicle","assignedVehicles","assignedGroup","fullCrew"]}