{"name":"allowFleeing","title":"allowFleeing","type":"command","url":"https://community.bistudio.com/wiki/allowFleeing","revid":310112,"updated":"2022-05-05T12:25:24Z","groups":["Object Manipulation","Groups"],"status":"ok","games":{"ofp":"1.00","ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofp 1.00","arma3_since":"0.50","locality":{"argument":"local","effect":"global"},"description":"Sets the cowardice level (the lack of courage or bravery) of a group or unit.\n\nNotes:\n\n- Fleeing only affects AI led groups.\n- Only the group as a whole can flee (or not).\n- The courage of the AI group is based on the group's leader courage subskill.\n- Each group has a max strength (summed \"armor\" of all infantry units - plus armor when inside vehicles).\n- If the group losses by injury/damage or death/destruction are higher than the max strength, multiplied by leader's courage or allowFleeing level , then the group will start fleeing.\n- As result primarily the AI flees to a nearby \"supply point\" (some friendly units - preferably with medic or engineer, or a vehicle with repair/ammo/fuel cargo). Alternatively it will try to find a safe position within a 600m radius from the initial waypoint (danger, distance, amount of cover positions are taken into account).\n- After the fleeing has been finished the group's initial strength is reset.\n- Fleeing units in combatMode red, will be set to yellow when fleeing to avoid engaging enemies while doing so.\n- While fleeing, the group leader will be set to green, to avoid giving engage or fire orders, unless in combatMode blue already. Also speedMode is set to full.\n- When reaching their flee point/destination, they will change to combatMode yellow and speedMode normal.\n- With allowFleeing one can make unit's flee earlier (or essentially never flee). Apply it, overrides the courage subskill influence.","syntaxes":[{"syntax":"unitOrGroup allowFleeing cowardice","params":[{"name":"unitOrGroup","type":"Object or Group","type_expr":"Object | Group"},{"name":"cowardice","type":"Number","description":"1 is maximum cowardice and 0 minimum. A value of 0 will disable fleeing all together","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"unitOrGroup"},"right":{"text":"cowardice"}}],"examples":[{"code":["_group1 allowFleeing 0;"]}],"see_also":["fleeing"]}