{"name":"allDead","title":"allDead","type":"command","url":"https://community.bistudio.com/wiki/allDead","revid":377005,"updated":"2026-01-01T08:15:58Z","groups":["Object Detection"],"status":"ok","games":{"arma2oa":"1.57","tkoh":"1.00","arma3":"0.50"},"since":"arma2oa 1.57","arma3_since":"0.50","description":"Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.","syntaxes":[{"syntax":"allDead","params":[],"returns":{"type":"Array of Objects","type_expr":"Array<Object>"},"form":"nullary"}],"examples":[{"code":["{ deleteVehicle _x } forEach allDead;"]},{"text":"allAlive:\n\n```sqf\n_all = allUnits + vehicles;\n{\n    _all pushBack agent _x;\n} forEach (agents - [teamMemberNull]);\nallAlive = _all - allDead;\n```","code":["_all = allUnits + vehicles;\n{\n\t_all pushBack agent _x;\n} forEach (agents - [teamMemberNull]);\nallAlive = _all - allDead;"]}],"see_also":["allDeadMen","allUnits","allGroups","playableUnits","switchableUnits","units","vehicles","allCurators"],"notes":[{"user":"Ebay","date":"2017-04-06T15:40:00Z","text":"This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129"}]}